- Deja Vu Walkthrough Nes
- Deja Vu Game Walkthrough 3
- Deja Vu Game Walkthrough 2
- Phantasmat Deja Vu Walkthrough
- Deja Vu Game Walkthrough Cheats
We give you as much detail as any walkthrough, to help you finish. But unlike ordinary walkthroughs or cheats, we show you just the hints you need, so your game is never spoiled. Select the area where you're stuck and then keep clicking 'Show Another Hint' to get the right level of help - anything from a small nudge to a full answer. The next section is where things start to pick up. Race towards the door at the end of the road section and have your passenger take out the towers along the way. Now, when you near the door you'll notice a ramp in the middle about 30 - 40ft (in game terms) away from the door. Get off the goose and target towards the middle of the. Credits001-General Information-This is a walkthrough for the Windows game called Ace Harding:Los. Deja Vu 2 Walkthrough PC. Deja Vu 2 Walkthrough. Deja Vu (NES) Walkthrough by tankMage (February 2020) About this Walkthrough. My primary goal in writing this guide was to give players concise and efficient steps for completing the game. As a result, many of the features of Deja Vu are ignored by the walkthrough, because they are not necessary to complete the game. In cases where performing.
Walkthrough Menu
General Tips
- This is the official guide for Phantasmat: Déjà Vu.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Dr. Ryan's House
- Select tablet 3x (A); press arrow 2x (B) and select screen twice.
- Open case; take FLASHLIGHT and DOCUMENTS (C).
- Open DOCUMENTS; take BUSINESS CARD and receive MEDICAL RECORDS.
- Give BUSINESS CARD (D).
- Remove napkin; take BUTTER KNIFE (E).
- Look at newspaper; use BUTTER KNIFE (F); receive QUARTER.
- Insert QUARTER and select; take MAP (G).
- Place MAP (H).
- Solution (I).
- Go through door.
- Take TOOLBOX PLATE and BUTTERFLY PIECES 1/4 (J).
- Place TOOLBOX PLATE; take WRENCH (K).
- Use WRENCH (L); take SCARF (M).
- Use SCARF (N).
- Go to door (O).
- Give MEDICAL RECORDS (P). Play HOP.
- Change time (Q).
- Solution (R).
- Take UMBRELLA (S).
- Use UMBRELLA (T).
- Go (U).
- Take DOLL BOX (V).
- Select phone (W).
Deja Vu Walkthrough Nes
- Select beast (X) and checkmark (Y).
- Select marked eyes (Z) using the FLASHLIGHT.
- Select door (A).
- Read note (B). Take DUCT TAPE (C) and select hook (D).
- Remove note in DOLL BOX; take BROOCH.
- Look at note (E).
- Look at note; take DOLL HEADS 1/3 (F). Enter 3214 (G). Play HOP; receive PICKAXE.
- Use PICKAXE and open door (H).
- Open bag; take DOLL HEADS 2/3 (I). Select blade (J) and use DUCT TAPE; take BLOODY RAZOR.
- Try to take doll head (K).
- Use BLOODY RAZOR; select 1-6 (L).
- Take DOLL HEADS 3/3 and LOCK PIECE (M).
- Place LOCK PIECE; select 1-4 (N).
- Go (O).
- DOLL HEADS 3/3 in DOLL BOX; take DOLL COLLECTION.
- Place DOLL COLLECTION on scene; select (P-Q-R-S).
- Solution (T).
- Go (U).
- Take BOX DECORATION (V).
- Look at note (W). Use BROOCH on last tile; arrange as shown (X). Open lid (Y); take GILDED BEETLE 1/2 (Z).
- Walk down.
- Place BOX DECORATION; take GILDED BEETLE 2/2 (A).
- Go (A1).
- Place GILDED BEETLE 2/2 (B). Play HOP.
- Puzzle solution is random. Select C or D when matching symbol appears in center (E) and once the ball is on one of the green sections.
- Select correctly 3 times in a row to win.
- Take STICKY NOTE and PEN (F).
- Walk down.
- Use PEN and select. Flip book page (G) and place STICKY NOTE, flip page and take INSTRUCTIONS (H).
- Take DRAWER MECHANISM (I).
- Go to Office.
- Place INSTRUCTIONS; select Jx2-K; move L as shown. Take CAMERA (M).
- Place CAMERA and push button (N). Take PICTURE (O).
- Find differences (P-Q-R).
- Take LEMON HALF (S).
- Select basket; take BUTTERFLY PIECES 2/4 (T).
- Go to Corridor.
- Take PLIERS (U).
- Use LEMON HALF (V).
- Turn clockwise to 15, counterclockwise to 45, counterclockwise to 20, and clockwise to 30 (W).
- Go (X).
- Take PLANT MARKER (A). Select 3x; take PHOTOS 1/2 (B).
- Take BUTTERFLY PIECES 3/4 (C).
- Walk down.
- Use PLANT MARKER; take PHOTOS 2/2 (D).
- Walk down.
- Use PLIERS; take BUTTERFLY PIECES 4/4 (E).
- Return to Butterfly Room.
- Place BUTTERFLY PIECES 4/4 (F); select 1-4.
- Take BRUSH (G); remove butterfly; take MECHANISM PIECE (H).
- Walk down.
- MECHANISM PIECE on DRAWER MECHANISM; take DRAWER LOCK.
- Place DRAWER LOCK; take FLOWER ORNAMENT and BRAIN (I).
- Go to Office.
- Place BRAIN (J).
- Solution (@1):(E-C)-(F-B)-(E-C)-(F-A)-(D-A)-(D-B)-(E-C)-(F-A)-(D-C)-(F-B)-(E-B)-(E-C)-(F-C)-(F-B)-(E-B).
![Walkthrough Walkthrough](/uploads/1/2/6/5/126530267/514459388.jpg)
- Place PHOTOS 2/2 (L). Play HOP; receive RESEARCH NOTES.
- Remove sheet; take CLAY and CANE (M).
- Solution (N-O-P-Q).
- Select door (R). Open door and select scene.
- Walk down.
- Use CLAY; take CLAY IMPRINT (S).
- Place CLAY IMPRINT on keys; solution (T); receive BACKYARD KEYS.
- Use BACKYARD KEYS (U).
- Go (V).
- Use CANE (W); take HAMMER (W1).
- Use HAMMER; take BOARDS (X).
- Place BOARDS (Y); take AXE (Y1).
- Use AXE (Z).
- Select FLOWER ORNAMENT, BRUSH, and RESEARCH NOTES (Z1).
Chapter 2: Shallows
- Solution (A).
- Select iron (B); receive CLASP and CHAIN.
- Take BUNGEE HOOKS (C).
- Use CHAIN (D); take WOODEN BRUSH (D1).
- Use BUNGEE HOOKS; take DIGITS 1/3 and FLOWER ORNAMENT (E).
- Use WOODEN BRUSH and select (F). Take DRAGONFLY PIECE (G).
- Use FLOWER ORNAMENT and DRAGONFLY PIECE and select (H).
- Remove pin (I) and go (J).
- Take SEAT BELT and DIGITS 2/3 (K).
- Play HOP (L); receive SHEET.
- SHEET and CLASP on SEAT BELT; receive MAKESHIFT ROPE.
- Use MAKESHIFT ROPE (M).
- Solution: M-N-N-M-O-N-O-M.
- Try to take car keys (P) for hand to appear; take ANTENNA (Q).
- Take DECORATION PART 1/2 (R); open cover.
- Walk down.
- Use ANTENNA (S); receive DECORATION PART 2/2.
- Go (T).
- Place DECORATION PART 2/2; take CAR KEYS (U).
- Walk down.
- Use CAR KEYS; take BATTERY (V).
- Go to Bridge.
- Place BATTERY (W).
- Solution X (1-16).
- Solution Y (1-40).
- Solution Z (1-40).
- Take DIGITS 3/3.
- Remove wires (A); go forward.
- Place DIGITS 3/3 (B); dial 3375796502.
- Solution is random. Select C, D, or E when matching symbol appears in center (F) and once the ball is on a green section.
- Select correctly 4 times in a row to win.
- Take NUMBER PLATES 1/3 (G).
- Look at diary, file and note; take SPARK PLUG and RYAN'S RESEARCH (H).
- Take CONFISCATED ITEMS (I).
- Give RYAN'S RESEARCH (J).
- Answer phone (K).
- Close blinds (L).
- Push chair (M).
- Take NUMBER PLATES 2/3 (N).
- Select CONFISCATED ITEMS twice; take SPRAY PAINT and NUMBER PLATES 3/3.
- Place NUMBER PLATES 3/3 (O).
- Solution (1-7).
- Take SLEEPING TONIC, HANDKERCHIEF, and SCREWDRIVER and look at notes (P).
- Use SCREWDRIVER (Q).
- Go to Alley (Q1).
- Use HANDKERCHIEF (R); select scene.
- Take CARPET and HOSE (S).
- Use SCREWDRIVER (T). Play HOP; receive STORE COUPON.
- Place CARPET (U) and STORE COUPON (V). Select fence.
- Wait until the characters are in the spots shown, then select (W-X-Y).
- Remove cover; take TOY GUN (Z1). Look at note (Z2).
- Use TOY GUN (Z3); receive MOLES 1/4.
- Go (Z4).
- Take SCISSORS (C). Use SLEEPING TONIC (D).
- Look at notes (A-B).
- Take MOLES 2/4 (E).
- Select walkie-talkie (F) and any of the three answers; flip walkie-talkie and select twice; receive BATTERIES.
- Take LIGHTER (G).
- Walk down.
- Use SPRAY PAINT and LIGHTER; open trunk and take CAR JACK (H).
- Go to Parking Lot.
- Use CAR JACK (I).
- Enter (J).
Chapter 3: General Store
- Select scene.
- Play HOP (K); receive FULL BACKPACK.
- Take GRABBER TOOL and EMPTY CANISTER (L).
- Go (M).
- Open gas tank; insert HOSE and use EMPTY CANISTER (N); receive FULL CANISTER.
- Use GRABBER TOOL (O); receive MOLES 3/4.
- Walk down.
- Place FULL BACKPACK (P) and select; take MOLES 4/4 (P1).
- Go to General Store.
- Place MOLES 4/4. Select lever to begin (Q).
- Solution is random. Find the green mole (R) after each turn. Take TOY CAR.
- Flip TOY CAR; take PRICE TAG.
- Place PRICE TAG; enter 8436 (S) and checkmark (S1). Take DELIVERY PARCEL and FANNY PACK (T).
- SCISSORS on FANNY PACK; take DRIVER'S PHONE and BIKE KEYS.
- Select shelf and remote (U). Close door (V).
- Play HOP (W); receive NUTCRACKER.
- Go (X).
- NUTCRACKER on SPARK PLUG; take PORCELAIN PIECE.
- Use PORCELAIN PIECE; take FIREWORKS (Y).
- Use FIREWORKS (Y1); play HOP.
- Walk down.
- Use FULL CANISTER (Z1) and BIKE KEYS (Z2).
- Place DRIVER'S PHONE; select heather on phone (Z3) and Thompson Trailer Park on sign (Z4).
- Select bike (Z5).
- Take DECORATIONS 1/4 and SHOVEL (A).
- Use DRIVER'S PHONE (B); select 1-5.
- Select door and use SHOVEL (C). Play HOP; receive BAIT.
- Select TOY CAR; insert BATTERIES and BAIT; receive DECOY.
- Use DECOY (D).
- Go to Heather's Yard (E).
- Give DELIVERY PARCEL (F).
- Take MATCHES and ALLIGATOR SHAPE 1/2 (G).
- Enter Heather's Home (F).
- Take VIALS 1/2 (H). Receive MEDICINE INSTRUCTIONS.
- Take SCRAP METAL (H1).
- Look at five notes (orange).
- Select clock (I).
- Solution (J-K-L-M).
- Take FEATHER 1/2 (N).
- Go to Heather's Yard and go right (O).
- Select electrical box (P).
- Place SCRAP METAL. Solution (Q).
- Walk down; go left (R).
- Take VIALS 2/2 (S).
- Go to Heather's Home.
- Place MEDICINE INSTRUCTIONS and select kettle twice (T) and knob once (purple).
- Place VIALS 2/2; select matching vials (1-5). Select bottle (U); receive HOT WATER.
- Take MEDICINE (V).
- Give MEDICINE (W); take EMBROIDERY (X).
- Go to Trailer Park.
- Play HOP (Y); receive CAGE.
- Use HOT WATER; take FUSES (Z).
- Go (Z1).
- Open CAGE; take WIRE CUTTERS.
- Use WIRE CUTTERS (A); receive STRING.
- Place EMBROIDERY: change pattern to match embroidery (B).
- Take NECKLACE (C).
- Go (D).
- Use FUSES (E).
- Use SHOVEL; take DECORATIONS 2/4 (F) and FEATHER 2/2 (G).
- Walk down.
- Place FEATHER 2/2 (H); take BUG SPRAY and DECORATIONS 3/4 (I).
- Go (J).
- Use BUG SPRAY; take DECORATIONS 4/4 (K).
- Go to Heather's Home.
- Use NECKLACE (L). Select it twice (M); receive NECKLACE CLUE.
- Go to Heather's Yard.
- Place DECORATIONS 4/4 and NECKLACE CLUE (N).
- Solution (O).
- Take INSTANT CAMERA (P).
- Go to Heather's Home.
- Use INSTANT CAMERA (Q) and select photos (Q1).
- Play HOP (R); receive MOUSE.
- Go (S).
- STRING and MOUSE in CAGE; receive CAT TRAP.
- Use CAT TRAP (S); take COLLARS 1/3 (S1).
- Go to Swamp Path. Use CAT TRAP (T); take COLLARS 2/3 (T1).
- Go to Garden. Use CAT TRAP (U); take COLLARS 3/3 (U1).
- Go to Heather's Home.
- Place COLLARS 3/3. Select collars (V) and tissue box (W); receive TAGS.
- Place TAGS (X).
- Solution (Y).
- Look at note (Z1); take MELISSA'S SNOW GLOBE (Z2).
- Open trapdoor (A) and look.
- Solution (B).
Deja Vu Game Walkthrough 3
Chapter 4: Swamp
- Take WOOD and ALCOHOL (A).
- Select feet 1-10 (E); take SPIDER KEY.
- Place SPIDER KEY; take BANDAGE (D).
- Select vines 1-6 (B); take SPIDER KEY (C).
- Select WOOD; receive ZIP TIE.
- BANDAGE, ALCOHOL, and MATCHES on WOOD; receive TORCH.
- Use TORCH (F); take SPIDER KEY (G).
- Use two SPIDER KEYS (H). Play HOP.
- Place lever (I); select 2-4-1-3-1-4 (J).
- Select R-U-R-L-L (@).
- Look (K).
- Solution is random (L).
- Take BUTTON and ALLIGATOR SHAPE 2/2 (M). Select scene.
- Go to Swamp Path.
- Place ALLIGATOR SHAPE 2/2 (N).
- Easy Solution (@2): (A-F-J-G-A-D-J-E)-(A-B-F-J-G-K)-(A-F-J-G-A-D-J-E)-(C-G-L-F-C-E-L-F-B-D)-(A-G-C).
- Hard Solution (@3): (A-F-J-G-A-D-J-E)-(A-B-F-J-G-K)-(A-F-J-G-A-D-J-E)-(C-G-L-F-C-E-L-F-B-D)-(A-G-C).
- Go forward twice.
- Take TENT SPIKES 1/5-2/5, BOBBY PIN, and PACK OF RAISINS (O).
- Place BUTTON (P).
- Solution (1-5) (@4).
- Look at note; take BOLT CUTTERS and SANDPAPER (Q).
- Use BOLT CUTTERS and go (R).
- Play HOP (S); receive TENT SPIKES 3/5.
- Try to grab (T).
- Use ZIP TIE and look at note; take SOAP and CAMERA TRACKER (U).
- Take TORN RAINCOAT and TENT SPIKES 4/5 (V).
- Walk down.
- Use SOAP; take TENT SPIKES 5/5 and LEAF DECORATION (W).
- Place CAMERA TRACKER (X); select 4124 (X1); take CALIBRATED TRACKER.
- Go to Gator Mound.
- Select TORN RAINCOAT twice; receive RAINCOAT PIECES.
- SANDPAPER and RAINCOAT PIECES on TENT SPIKES 5/5; receive MARKERS.
- Place MARKERS (Y); receive TRAIL MARKERS.
- Place TRAIL MARKERS (Z). Play an HOP.
- Go (Z1).
- Solution (A).
- Take MACHETE (B).
- Walk down twice.
- Use MACHETE and select; take AIR HORN (C).
- Go (D).
- Use AIR HORN; take LASER POINTER and FLARE GUN (E).
- Go (F).
- Use FLARE GUN (G). Play HOP; receive UTILITY BELT.
- Select UTILITY BELT, take FLOWER DECORATION and CAGE KEY (H). Select video camera (I) and press button (J); receive BURIAL VIDEO.
- Use CAGE KEY; take HEART DECORATION (K). Give PACK OF RAISINS to raccoon (L); take HUNTING BOW (M).
- Walk down.
- Use HUNTING BOW (N).
- Solution (Px2-O-Px3-O-Px2).
- Go (Q) and play automatic HOP.
- Solution is random (R).
- LEAF DECORATION, FLOWER DECORATION, and HEART DECORATION on MELISSA'S SNOW GLOBE; receive SNOW GLOBE.
- Give SNOW GLOBE (S).
Deja Vu Game Walkthrough 2
- Use BOBBY PIN (T).
- Select tree (U) and crates (V).
- Use LASER POINTER and select sheriff (W).
- Show BURIAL VIDEO (X); receive SHERIFF'S PHONE.
- Use SHERIFF'S PHONE; select top icon and any sentence (Y).
- Go (Z).
- Select lady (A).
- Take snow globe (B).
Phantasmat Deja Vu Walkthrough
- Solution (C).
- Select snow globe (D). Solution (E).
- Congratulations, you've completed Phantasmat: Déjà Vu!
Deja Vu Game Walkthrough Cheats
Created at: 2018-08-05